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Accessibility

Composition follows the accessibility settings on your iPhone, and none of them changes how a board plays, so every time on the leaderboard was set on the same board. This page says what works, and plainly what doesn’t yet. If something gets in your way, email hello@playcomposition.com. A person reads every message.

What Composition supports

Dark Mode
The whole game turns dark with your iPhone, the canvas included: a charcoal canvas with black lines, the paints in their own colours, and the dots and growing lines in bone so you can see them clearly. Your gallery, the purchase screen and the Home Screen widgets turn dark too, in every Home Screen style, Clear and Tinted included.
Larger Text
All of the game’s words grow with the text size you set in Settings, up to the largest accessibility size, and the screens rearrange so nothing is cut off. The screen you play on grows its words to the third accessibility size, about two and a half times the usual size, and stops there so the canvas stays big enough to play on. The few small buttons that keep their size, like Back, show a large version when you touch and hold them at the largest text sizes.
Increase Contrast
Text meets the contrast Apple recommends whatever your settings. With Increase Contrast on, grey text darkens in the light and brightens in the dark, the canvas edge firms up, and the things you watch while you play stand out more: the dots are drawn a little larger and a growing line a little heavier. Only how they’re drawn changes; where a dot really is, and when it hits a line, stays the same for everyone.
Colour
Nothing in the game depends on telling colours apart. A space still to be painted always has a moving dot in it, players playing together are named in words as well as colours, and in Dark Mode the paints are set at different brightnesses, so they stay distinct in greyscale and for colour-blind players.

VoiceOver

What works
Everything around the canvas is labelled for VoiceOver: Home, the gallery and each painting’s name, playing together, the purchase screen and the settings. While you play, VoiceOver tells you how much of the canvas is painted and how many lines you have left, and announces lessons, whose turn it is and how a race finished.
Playing with VoiceOver on
If you use VoiceOver and can see some of the board, you can play: the canvas takes your touches directly, so you swipe lines onto it just as you would with VoiceOver off. The rest of the screen stays VoiceOver’s.
What doesn’t work yet
The game can’t yet be played without sight. Drawing a line well depends on seeing where the dots are heading, and we haven’t found a way to play the same game by sound or touch alone that we’re proud of. We’d rather say so than claim support we can’t stand behind.

Other settings

Reduce Motion
Zooms, slides and flourishes become simple fades: opening a canvas, a painting arriving in your gallery, the celebration when you win, and the shadow that moves when you tilt your iPhone. The dots keep moving, because their movement is the game.
Voice Control and Switch Control
You can find your way around the game with both. Drawing a line needs a swipe at the right moment, which they can’t yet do.
Captions and audio descriptions
Composition has no videos and no speech, so there’s nothing to caption or describe.

Fair for everyone

No setting makes a board easier or harder. The dots move at the same speed, time slows by the same amount when a dot comes close to a line, and lines are as wide in the game whatever you’ve chosen to see. That’s why you can race anyone.